In this tutorial, you will learn how to multitexture in DirectX 11 and how to implement texture arrays in DirectX 11. Multitexturing mixes two different textures to create a final texture. The equation you use to mix the two textures can vary depending on the result you want to achieve. In this tutorial we will only combine the average pixel color of the two textures to create an evenly mixed final texture.
Texture Arrays is a new feature since DirectX 10 that allows you to activate multiple textures in the GPU at the same time. Previous methods, where only a single texture was active in the GPU, resulted in a lot of additional processing to constantly load and unload textures. Most people have avoided this problem by using texture aliases (loading a series of textures onto a large texture) and using only different UV coordinates. Texture aliases are no longer required with this new function.
Integrated graphics processors relieve the main CPU of the graphics task representation A permanently integrated graphics processor normally uses the computers
Printer Settings is the printer settings window associated with the selected printer. The desired paper size can be selected in the Printer Settings window,
Full HD is a very common and popular screen resolution for PC monitors and TVs Full HD is a term that describes the resolution of the television screen.
Like Linux, MAC-OS, the Windows OS also has an administrator with increased access rights Windows 10, 8.1, Server 2019, 2016 is a person who is responsible
The term address classes appears in Linux, MAC-OS as well as under MS Windows OS and here is the explanation These are predefined groupings of Internet
The drive letters are important and are used in Linux, MAC-OS as well as under MS Windows OS The hard disk can be divided into partitions , these are usually